Safe Gaming: Developing Guidelines to Help Young People Engage Safely in Online Gaming during Covid-19
- Funded by UK Research and Innovation (UKRI)
- Total publications:0 publications
Grant number: ESRCCOVID064
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Key facts
Disease
COVID-19start year
2020Known Financial Commitments (USD)
$8,085.93Funder
UK Research and Innovation (UKRI)Principal Investigator
Jack Rogers, Maria Michail, Vicky Goodyear, Anna Lavis…Research Location
United KingdomLead Research Institution
London School of Economics and Political ScienceResearch Priority Alignment
N/A
Research Category
Secondary impacts of disease, response & control measures
Research Subcategory
Social impacts
Special Interest Tags
N/A
Study Type
Non-Clinical
Clinical Trial Details
N/A
Broad Policy Alignment
Pending
Age Group
Adolescent (13 years to 17 years)Children (1 year to 12 years)
Vulnerable Population
Unspecified
Occupations of Interest
Unspecified
Abstract
The aim of this project is to co-design, with young people, academics, partners from the gaming industry, statutory and third sector organisations, evidence-based guidelines to better equip young people during Covid-19 and beyond engage with online gaming effectively, thus, maximising opportunities for using gaming to enhance their mental wellbeing.