Leveraging Virtual Reality to Improve Compliance with Social Distancing
- Funded by University of Minnesota
- Total publications:0 publications
Grant number: unknown
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Key facts
Disease
COVID-19Funder
University of MinnesotaPrincipal Investigator
PhD. Evan Suma RosenbergResearch Location
United States of AmericaLead Research Institution
Computer Science & Engineering, University of MinnesotaResearch Priority Alignment
N/A
Research Category
Policies for public health, disease control & community resilience
Research Subcategory
Approaches to public health interventions
Special Interest Tags
N/A
Study Type
Non-Clinical
Clinical Trial Details
N/A
Broad Policy Alignment
Pending
Age Group
Not Applicable
Vulnerable Population
Not applicable
Occupations of Interest
Not applicable
Abstract
"We regard isolation as a serious threat to long-term compliance with social distancing, especially for healthy younger adults for whom the individual risk of mortality is low," said Evan Suma Rosenberg, PhD, assistant professor, Computer Science & Engineering. "Mitigating the negative impact of social distancing on social-emotional wellbeing is therefore paramount, as failure to consistently maintain these practices could result in a rebound of the pandemic and further loss of human life." To address this enormous threat to global public health, Suma Rosenberg is leading a project that leverages virtual reality to facilitate remote social interaction that is no longer safe to experience in the real world for the foreseeable future. "In today's globalized world, technology-mediated communication is critical for society to continue functioning during the pandemic," said Suma Rosenberg. While the use of videoconferencing has skyrocketed, the range of activities supported by this medium are limited. Virtual reality provides the capability to interact with other people in a shared 3D environment, thereby opening the doors for a multitude of shared experiences and activities that would not be possible with other remote communication modalities. "With a worldwide user base numbering in the tens of millions, a widespread virtual reality hardware ecosystem is already in place, making it possible to deploy new applications over the internet," said Suma Rosenberg. "People can also interact in online virtual environments through a web browser. This is important to enable broad access for those who do not have specialized equipment." The project is an interdisciplinary collaboration with Richard N. Landers, PhD, assosicate professor, Department of Psychology. Specifically, Suma Rosenberg and colleagues will: deploy and distribute online social virtual environments using a web-based software platform create onboarding procedures, tutorial videos, and public-facing documentation perform extensive outreach through news outlets and social media to promote their use as an alternative medium for social interaction during the pandemic "This project will lay the foundations for a more long-term enterprise," said Suma Rosenberg. "Over the duration of the pandemic, we plan to catalyze and facilitate a broad community effort that will develop a diverse collection of user-generated content and shared activities. We will also study the impact of web-based virtual environments on compliance with social distancing."