Interactive Interface Design and Design Guide for Online Education for Applied Courses in Art, Design and Architecture Departments of Universities in Pandemic Conditions
- Funded by TUBITAK
- Total publications:0 publications
Grant number: 120K685
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Key facts
Disease
COVID-19Funder
TUBITAKPrincipal Investigator
Dr. Adviye Ayça Ünlüer Çimen, Dr. Nur Cemelelioğlu, Dr. Arda Eden, Feza Orhan…Research Location
TurkeyLead Research Institution
N/AResearch Priority Alignment
N/A
Research Category
Secondary impacts of disease, response & control measures
Research Subcategory
Social impacts
Special Interest Tags
N/A
Study Type
Non-Clinical
Clinical Trial Details
N/A
Broad Policy Alignment
Pending
Age Group
Adults (18 and older)
Vulnerable Population
Unspecified
Occupations of Interest
Unspecified
Abstract
In the project, a valid conceptual interface and interaction design mock-up (mock-up), which will form the basis for an alternative interactive online education system, aimed at ensuring the sustainability of the education of application-based departments such as art, design and architecture, in the face of extreme conditions such as pandemics (natural disasters, etc.) It is aimed to develop a design guide to be obtained from this design process. Within the scope of the project, findings were revealed that positive outputs will be obtained in terms of teamwork by ensuring the trainer and students' communication with each other and collectively during the workshop-based courses, and that social dynamics among students can be supported by increasing the communication channels between the students. According to the conceptual model designed, the opportunities for spontaneous interaction between the trainer and the students are also increased, enabling the trainer to be consulted or intervened by the trainer simultaneously during the practice or performance. Models for both virtual reality application and a flexible video interaction system are also presented for some critical outputs of face-to-face education such as the instructor's ability to control the hand and body postures of the students and give examples in the plastic art workshop lessons, in the performance-oriented workshop lessons such as music and dance. The exploratory nature of the virtual campus application, providing both direct communication and exhibition, concert and event infrastructures for social interaction were perceived as motivating elements for education by both educators and students. The surveys, which were carried out after the three-stage study on the prototype of the virtual campus application, which was built on the positive outputs of the pre-pandemic workshop and application-based education in the art and design faculties, received more than expected returns in terms of usefulness, academic and motivational. The application, which has achieved successful results in terms of fulfilling the given tasks and the usability of the interface, has created an expectation in terms of both positively affecting academic success and providing a motivational contribution by supporting artistic and social interaction between educators and students. A detailed design guide prepared as a basis for universities to implement their own virtual campus applications has been put forward within the scope of the project.