Immersive virtual reality exergames to promote the health and well-being of older adults: a mixed methods feasibility study

  • Funded by Canadian Institutes of Health Research (CIHR)
  • Total publications:0 publications

Grant number: 476383

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Key facts

  • Disease

    COVID-19
  • start year

    2022
  • Known Financial Commitments (USD)

    $547.66
  • Funder

    Canadian Institutes of Health Research (CIHR)
  • Principal Investigator

    Mehrabi Samira
  • Research Location

    Canada
  • Lead Research Institution

    University of Waterloo (Ontario)
  • Research Priority Alignment

    N/A
  • Research Category

    Secondary impacts of disease, response & control measures

  • Research Subcategory

    Indirect health impacts

  • Special Interest Tags

    N/A

  • Study Type

    Non-Clinical

  • Clinical Trial Details

    N/A

  • Broad Policy Alignment

    Pending

  • Age Group

    Older adults (65 and older)

  • Vulnerable Population

    Unspecified

  • Occupations of Interest

    Unspecified

Abstract

As life expectancy continues to increase globally, so does the number of age-related physical, mental, and social challenges. Despite strong evidence supporting the physical and mental health benefits of physical activity, few older adults meet the recommended physical activity levels. Older adults' physical inactivity has been further worsened with the public health restrictions, including the closure of exercise facilities, due to the COVID-19 pandemic. However, the COVID-19 pandemic provided an opportunity to use innovative technologies in the creating of at home exercise opportunities for older adults. My doctoral research investigates how technology can increase older adults' physical activity at home, especially when access to in-person exercise programs and support is limited. To do so, I use both quantitative and qualitative methods to explore how virtual reality games can encourage at-home physical activity in older adults and benefit their health and well-being. The result of my research will provide critical information on developing and evaluating innovative technological strategies for promoting older adults' physical activity during the COVID-19 pandemic and beyond.